![]() ![]() They’re cheap, easy to come by and fast to place. Starting the game using structures made of wood is a good plan.If you rescue someone from another faction and let them go after they’re healed, your relationship with that faction will get a boost. However this will make your relationship with that faction go down. If they belong to a different faction, they’ll likely not join you, so if you really want them it’s better to capture instead of rescuing. Again, check their stats and see if they’re worth your time. They will be hurt and need medical attention. So it’s sometimes not a gamble worth taking. They give you a bit of information about themselves, but you won’t know details about their skills and traits. Unless you really need extra hands, people who are being chased and call you asking for asylum might not be a great plan.If you really want to capture a raider and make sure you won’t kill them, use blunt weapons, like clubs, maces, fists or even melee attacking with guns.Leaving a raider to die has no implication on the mood of the colony, but letting a prisoner die does. An unwanted prisoner might not be worth your time and resources. Always pause the game and check if they’re worth your time before doing it. When raiders are downed and not killed, you can capture them for recruitment purposes.More people means you’ll need more food and resources, and if they don’t pull their weight that could be a problem. ![]()
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